Genshin Impact has been really successful, and a new report from data.ai shows that players have spent around $5 billion on the game. This spending includes buying things within the game using Apple’s App Store, Google Play Store, and other websites for Android. This impressive milestone was reached in just 40 months since the game’s launch, beating Clash of Clans, which took 51 months to reach the same amount.
Remember, these sales numbers don’t even count the money spent on the game by PC and PlayStation players. We can guess that it’s just as much as what mobile players spend since Genshin Impact has a huge player base on PlayStation and PC combined.
Genshin Impact’s success is well-deserved because it has a fantastic story, characters, music, and many other good things. However, as the game gets more popular and makes more money, its approach to the community is becoming stricter and less considerate. Hoyoverse, the company behind the game, hasn’t added many quality-of-life improvements like artifact loadouts and other features. They’ve let the community down multiple times, and based on their past silence, it seems like they will keep disappointing in terms of giving back to the players.
Yes! Let’s discuss the recent issue with the “three extra wishes” as a reward for supporting the game for the past three years. The rewards were not exciting, and they led to a lot of criticism. They even caused some fans to target many content creators who have done nothing but help the Genshin Impact player community in various ways.
Now, getting back to the main point, it might not be shocking, but the largest market for Genshin Impact is its home country, China. Players in China spent about $1.5 billion just on the iOS platform.
The second-largest market for the game is Japan, with nearly $1.06 billion in player spending. The third is the US, with $903 million in player spending.
Genshin Impact is still growing, and it’s likely to keep growing even though many fans are unhappy with the game for various reasons.
We hope Hoyoverse starts focusing more on the players and less on organizing events in places that many players can’t even participate in.